The TAU syndicate has finished an all-tiers extereme campaign with the intent to test the balancing introduced in the November 28 update.
In general, we had fun in the campaign, and the difficulty seems roughly comparable to those pre 2019-10-15. A more precise comparison is hard to do, mostly because some key players have reached a higher tier since then, changing stats averages and so on. Suffice to say that it was doable (with many of our participants being rather active), without being too easy. A big thanks for reinstating doable campaigns!
Many syndicate members also love the new wealth of Tier four and five equipment, and both me and others have spent significant amounts of credits on such new toys.
On the less-than-awesome side the new equipment is usually much more useful for campaigns than the epic items we spent so many campaigns obtaining, thus reducing the incentive to participate in campaigns. The only epic tier 5 item worth striving for seems to be the Magnus Burnshield, which hasn't dropped from campaigns for us since early April 2019, despite all other tier 5 armors dropping multiple times in the same period.
The new consumables don't seem to have much use in campaigns (which might or might not be intentional); stats matter much less in combat now, so boosting a stat 7% or even 15% (not available to Baseline genotype) doesn't seem to do much either.
The presence of new, awesome weapons of type Handgun have amplified the pain of handguns missing way too much in short-range combat, to the point where it's economical to switch to a different type of short-range weapon (blade or club) even if it doesn't target the one weakness in the opponent's armor.
(I'm not repeating here the known criticism of combat; I know staff is aware of them, and will address them in time).